by Michael Benda Postponing the expected release date is something rather common in the game industry. But while most of the game companies stay quiet about the game’s progress and the cause of the delay (probably for good reason – creating suspense, anticipation and speculative talk), we want you to be part of Schein’s development. […]
by Michael Benda By all means, we’re not making life easy. Our core team consists of 7 people plus the outsourced three-person sound team. With such a small staff it’s already not easy to produce a marketable product. In addition, we’re all currently in between study and work and we’re either drawing from the last […]
by Michael Benda We started our first brainstorming sessions in March 2011. From back then, we had a long way to go, but finally we got to the present event: We finished our university project — with A grades! We are happy – never before have we put as much effort into a simple students’ […]


